Unity

Development in Unity

We develop VR, AR and 3D apps in Unity: light and fast applications for headsets, smartphones, tablets and the web.

What we develop

One engine, all platforms

Unity is the most widely used engine for mobile and standalone VR devices. It is ideal where a project has to run on Meta Quest, Android, iOS or in a browser without a powerful computer.

01

VR apps for Meta Quest

Standalone simulators, tours and exhibitions without cables or a PC.

02

AR apps for smartphones

Augmented reality on iOS and Android with AR Foundation.

03

Training simulators

Step-by-step scenarios with assessment and reports for trainers.

04

Interactive installations

Touch screens, kiosks and multimedia stands for museums.

05

WebGL and 3D in the browser

Configurators, tours and presentations with no installation.

06

Games and gamification

Educational and promotional games with simple, clear mechanics.

Technologies
Unity 6C#AR FoundationOpenXRMeta QuestiOS and AndroidWebGL
How we work

From idea to launch

  1. 01

    Brief and analysis

    We define the goals, the display platform and the hardware requirements.

  2. 02

    Concept and prototype

    We build an early prototype of the scene to agree on the approach.

  3. 03

    3D content and development

    Models, lighting, interaction logic and interface in Unreal Engine.

  4. 04

    Optimization and testing

    We tune performance for the target devices.

  5. 05

    Launch and support

    We install the project and support it after launch.

Questions about Unity

Unity is lighter and better suited to mobile and standalone VR devices, while Unreal Engine is better for photorealistic graphics on powerful PCs. We recommend an engine based on the task and the hardware.

Need a consultation?

Let’s do it together

We are always happy to help you, describe the project briefly and we will offer an effective solution.